
Adobe has announced the new features due in the next update to After Effects, including the option to use Cinema 4D’s Standard renderer directly inside the software, plus a range of new GPU-accelerated effects.
The release will also introduce Team Projects, a new hosted online service that enables users to work collaboratively on shared projects in After Effects, Premiere Pro and Prelude.
The update – still officially unnamed, although it’s presumably going to be CC 2016, Adobe having put in an extra CC 2015 update earlier this year – was announced at IBC 2016.
Updated: It’s actually now called After Effects CC 2017, Adobe having skipped CC 2016 entirely.
Integrated 3D rendering, improved GPU acceleration
New features due in After Effects itself include the option to use Cinema 4D’s Standard renderer – the Lite version of which is bundled with the software – from directly within the AE timeline.
The ongoing overhaul of the core architecture – begun in CC 2015 with mixed results – also continues.
According to Adobe, increased use of GPU processing and other under-the-hood changes mean that “most video footage can now play back in real-time before effects are applied, without waiting for it to cache”.
The list of GPU-accelerated effects within the software has also been extended, with new additions including Hue/Saturation, Brightness/Contrast, Mosaic and Find Edges.
After Effects Tutorial 2017 – Tutorial After Effects 3D Eyeball